Looking For Raids In RAID: Shadow of Medivh
The first time you see the RAID: Shadow Legends advertisement, you’ll probably wonder what the big deal is. After all, doesn’t every single RPG fan already know about RAID: Shadow of Destruction? Well, no, but this strategy game (or MMO as it’s more commonly known) is a lot more evolved than you might think, and just because it isn’t as popular as Age of Conan or Age of Sims doesn’t mean it’s any less enjoyable.
RAID: Shadow Legends was released in April 2010, shortly after Age of Conan and Age of Sims 3 got their respective releases. At that point in time, the PC market wasn’t nearly as saturated as it is today, and thus it was able to provide the kind of downloadable content that fans of MMOs were so desperately waiting for – RAID: Shadow Legends included a number of expansion packs, each of which adding more characters, more content, and more raid instances to the game. The first expansion, Ruins of Gilneas, focused on Gilneas, the former ruling city of the ancient elves. With the city under threat of attack from an unnamed Darkspire faction, and the rest of the continent threatened by the same Darkspire army, it was up to RAID: Shadow Legends’ gamers to bring their greatest champions to light and put a stop to the Darkspire plot. In doing so, they discovered that the legends within the box actually made that effort worth it, as they helped gamers put up a fight against their would-be attackers, and in the process, helped gamers fulfill their most personal dreams.
If there’s something about RAID: Shadow Legends that seems a little bit familiar, it’s the use of classic RPG elements like randomly generated maps and quest givers. It has a certain feel that feels like you’re not really in your own virtual world, and it makes for an interesting setting. Although the player is given freedom to do what they want, the environment does have a certain PC culture to it. There are often hidden chests and items strewn about, but they are only revealed after you’ve completed a particularly difficult task – and if you fail, well, you just got dumped out in the wilderness. It’s an approach that takes some of the pressure off of achieving a true sense of accomplishment, but it also means that players are going to be less likely to just give up and walk away from the game, like they might with Pillars of Eternity or other RpgS.
Despite this, there’s still a strong core of World of Warcraft experience to Raids, despite its rather linear structure. Although it’s open-ended, it doesn’t feel like you’re forced to go somewhere and do something, even though doing so might unlock new areas to explore and additional characters to recruit. You’ll have your choice of where you want to go, and your character can follow you there, but you generally have the map on your screen, which will show you where everybody is at a glance, so you know where to go. This is a nice change of pace from the somewhat passive nature of most RPGs.
The real strength of Raids lies in its combat, which is what attracted me most about it when I first heard about it. Unlike Pillars of Eternity, where each of the characters in the game had a set of “powers” that could be used to do specific things, in Rift there are special attacks that are triggered by certain actions. Each character has a variety of different attacks, and they work very differently in each game. However, what the developers did to create these special attacks was to make them unlockable as you level up, and thus, the gems you earn as you progress through the game combine to make an incredibly powerful tool as you attack bosses – they’re just waiting to be used.
If you’re wondering if the game is any good, or whether it even has an active community, you should know that it does. The fact that the game has a built in community website makes it that much more popular, and they do play raid instances with each other quite often. You’ll also find that all their information is labeled neatly for easy reference. It’s clear that the folks over at Rift Development really put a lot of time and care into this game, because the game itself is absolutely fantastic. As far as the in-game guilds go, the ones listed in the Rift Legends guide have been specifically created for each class, meaning that you’ll easily find a place where you can mesh with your friends.
The only draw back to this gem-driven gaming experience is that you cannot, at present, craft your own legendary items. That is, unless you use the guides to figure out the best recipes to get you through the game modes – you can find these as guides as well. These game modes include all three, traditional PvP, raid situations, and classic boss battles. It’s clear that this was a design decision intended to make the game easier for the players who really didn’t want to have to do all the grinding. In the end, this means that you will have to rely on your gem crafting abilities instead of your raw